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AD&D Players Handbook/Database/Spells/Druid/Produce Flame

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  1. Produce Flame


Class Druid
Spell level 2
School Alteration
Reversible No
Range 0
Duration 2 rounds/level
Area of Effect Special
Components V, S, M
Casting Time 4 segments
Saving Throw None Level: 2


    1. Description

A bright flame, equal in brightness to a torch, springs forth from the druid's palm when he or she casts a produce flame spell. This magical flame lasts for 2 melee rounds for each level of the druid casting the spell. The flame does not harm the druid's person, but it is hot, and it will cause combustion of inflammable materials (paper, cloth, dry wood, oil, etc.). The druid is capable of hurling the magical flame as a missile, with a range of 4". The flame will flash on impact, igniting combustibles within a 3' diameter of its center of impact, and then extinguish itself. The druid can cause it to go out any time he or she desires, but fire caused by the flame cannot be so extinguished.

    1. Source

Supplied Players Handbook PDF, PDF page 58. Original printed page is approximately 56 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V, S, M Casting Time: 4 segments Saving Throw: None Level: 2 Range: 0 Duration: 2 rounds/level Area of Effect: Special Explanation/Description: A bright flame, equal in brightness to a torch, springs forth from the druid's palm when he or she casts a produce flame spell. This magical flame lasts for 2 melee rounds for each level of the druid casting the spell. The flame does not harm the druid's person, but it is hot, and it will cause combustion of inflammable materials (paper, cloth, dry wood, oil, etc.). The druid is capable of hurling the magical flame as a missile, with a range of 4". The flame will flash on impact, igniting combustibles within a 3' diameter of its center of impact, and then extinguish itself. The druid can cause it to go out any time he or she desires, but fire caused by the flame cannot be so extinguished.