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AD&D Players Handbook/Database/Spells/Druid/Obscurement

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  1. Obscurement


Class Druid
Spell level 2
School Alteration
Reversible No
Range 0
Duration 4 round/level
Area of Effect Special
Components V, S
Casting Time 4 segments
Saving Throw None


    1. Description

This spell causes a misty vapor to arise around the druid. It persists in this locale for 4 rounds per level of experience of the druid casting the spell, and it reduces visibility of any sort (including infravision) to 2' to 8' (2d4). The area of effect is a cubic progression based on the druid's level of experience, a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level, and so on. Underground, the height of the vapor is restricted to l", although the length and breadth of the cloud is not so limited. A strong wind will cut the duration of an obscurement spell by 75%.

    1. Source

Supplied Players Handbook PDF, PDF page 58. Original printed page is approximately 56 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 2 Components: V, S Range: 0 Duration: 4 round/level Area of Effect: Special Casting Time: 4 segments Saving Throw: None Explanation/Description: This spell causes a misty vapor to arise around the druid. It persists in this locale for 4 rounds per level of experience of the druid casting the spell, and it reduces visibility of any sort (including infravision) to 2' to 8' (2d4). The area of effect is a cubic progression based on the druid's level of experience, a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level, and so on. Underground, the height of the vapor is restricted to l", although the length and breadth of the cloud is not so limited. A strong wind will cut the duration of an obscurement spell by 75%.