AD&D Players Handbook/Database/Spells/Druid/Obscurement
Appearance
- Obscurement
| Class | Druid |
|---|---|
| Spell level | 2 |
| School | Alteration |
| Reversible | No |
| Range | 0 |
| Duration | 4 round/level |
| Area of Effect | Special |
| Components | V, S |
| Casting Time | 4 segments |
| Saving Throw | None |
- Description
This spell causes a misty vapor to arise around the druid. It persists in this locale for 4 rounds per level of experience of the druid casting the spell, and it reduces visibility of any sort (including infravision) to 2' to 8' (2d4). The area of effect is a cubic progression based on the druid's level of experience, a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level, and so on. Underground, the height of the vapor is restricted to l", although the length and breadth of the cloud is not so limited. A strong wind will cut the duration of an obscurement spell by 75%.
- Source
Supplied Players Handbook PDF, PDF page 58. Original printed page is approximately 56 for this portion of the scan. Source column: L.
OCR source record
Level: 2 Components: V, S Range: 0 Duration: 4 round/level Area of Effect: Special Casting Time: 4 segments Saving Throw: None Explanation/Description: This spell causes a misty vapor to arise around the druid. It persists in this locale for 4 rounds per level of experience of the druid casting the spell, and it reduces visibility of any sort (including infravision) to 2' to 8' (2d4). The area of effect is a cubic progression based on the druid's level of experience, a 1" cube at 1st level, a 2" cube at 2nd level, a 3" cube at 3rd level, and so on. Underground, the height of the vapor is restricted to l", although the length and breadth of the cloud is not so limited. A strong wind will cut the duration of an obscurement spell by 75%.