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AD&D Players Handbook/Database/Spells/Cleric/Word Of Recall

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  1. Word Of Recall


Class Cleric
Spell level 6
School Alteration
Reversible No
Range 0
Duration special
Area of Effect Special
Components V
Casting Time J segment
Saving Throw None Level: 6


    1. Description

The word of recall spell takes the cleric instantly back to his or her sanctuary when the word is uttered. The sanctuary must be specifically designated in advance by the cleric. It must be a well known place, but it can be any distance from the cleric, above or below ground. Transportation by the word of recall spell is infallibly safe. The cleric is able to transport, in addition to himself or herself, 250 gold pieces weight cumulative per level of experience. Thus, a 15th level cleric could transport his or her person and 3,750 (375 pounds) gold pieces weight in addition; this extra matter can be equipment, treasure, or living material such as another person. Seventh level Spells:

    1. Source

Supplied Players Handbook PDF, PDF page 53. Original printed page is approximately 51 for this portion of the scan. Source column: L.

OCR source record

[edit]
Components: V Casting Time: J segment Saving Throw: None Level: 6 Range: 0 Duration: special Area of Effect: Special Explanation/Description: The word of recall spell takes the cleric instantly back to his or her sanctuary when the word is uttered. The sanctuary must be specifically designated in advance by the cleric. It must be a well known place, but it can be any distance from the cleric, above or below ground. Transportation by the word of recall spell is infallibly safe. The cleric is able to transport, in addition to himself or herself, 250 gold pieces weight cumulative per level of experience. Thus, a 15th level cleric could transport his or her person and 3,750 (375 pounds) gold pieces weight in addition; this extra matter can be equipment, treasure, or living material such as another person. Seventh level Spells: