AD&D Players Handbook/Database/Spells/Cleric/Spook With Plants
- Spook With Plants
| Class | Cleric |
|---|---|
| Spell level | 4 |
| School | Alteration |
| Reversible | No |
| Range | 0 |
| Duration | 1 round/level |
| Area of Effect | 6" diameter circle |
| Components | V, S, M |
| Casting Time | 1 turn |
| Saving Throw | None |
- Description
When cast, a speak with plants spell enables the cleric to converse, in very rudimentary terms, with all sorts of living vegetables. Thus, the cleric can question plants as to whether or not creatures have passed through them, cause thickets to part to enable easy passage, require vines to entangle pursuers, and similar things. The spell does not enable the cleric to animate non-ambulatory vegetation. The power of the spell lasts for 1 melee round for each level of experience of the cleric who cast it. All vegetation within the area of effect are under command of the spell. The material components for this spell are a drop of water, a pinch of dung, and a flame.
- Source
Supplied Players Handbook PDF, PDF page 50. Original printed page is approximately 48 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 4 Range: 0 Duration: 1 round/level Area of Effect: 6" diameter circle Components: V, S, M Casting Time: 1 turn Saving Throw: None Explanation/Description: When cast, a speak with plants spell enables the cleric to converse, in very rudimentary terms, with all sorts of living vegetables. Thus, the cleric can question plants as to whether or not creatures have passed through them, cause thickets to part to enable easy passage, require vines to entangle pursuers, and similar things. The spell does not enable the cleric to animate non-ambulatory vegetation. The power of the spell lasts for 1 melee round for each level of experience of the cleric who cast it. All vegetation within the area of effect are under command of the spell. The material components for this spell are a drop of water, a pinch of dung, and a flame.