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AD&D Players Handbook/Database/Spells/Illusionist/Prismatic Spray

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Prismatic Spray


Class Illusionist
Spell level 7
School Abjuration, Conjuration/Summoning
Reversible No
Range 0
Duration Instantaneous
Area of Effect 7" long plane, I %" wide at end, %"wide at base
Components V,S
Casting Time 7segments
Saving Throw Special


    1. Description

When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such.

    1. Source

Supplied Players Handbook PDF, PDF page 101. Original printed page is approximately 99 for this portion of the scan. Source column: L.

OCR source record

Level: 7 Components: V,S Range: 0 Casting Time: 7segments Duration: Instantaneous Saving Throw: Special Area of Effect: 7" long plane, I %" wide at end, %"wide at base Explanation/Description: When this spell is cast, the illusionist causes 7 rays of the prismatic sphere spell (q.v.) to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 5 = blue 6 = indigo 7 = violet 8 = struck by 2 rays, roll again twice ignoring any 8 s 1 =red 2 = orange 3 = yellow 4 = green Saving throws apply only with respect to those prismatic color rays which call for such.