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AD&D Players Handbook/Database/Spells/Illusionist/Summon Shadow

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Summon Shadow


Class Illusionist
Spell level 5
School Conjuration/Summoning
Reversible No
Range I"
Duration 1 round + 1 round/level
Area of Effect 1 " X 1 "
Components V,S,M
Casting Time 5 segments
Saving Throw None


    1. Description

When this spell is cast, the illusionist conjures up 1 shadow (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) for every three levels of experience he or she has attained. These monsters are under the control of the spell caster and will attack his or her enemieson command. Theshadows will remain until slain or turned or the spell duration expires. The material component for this spell is a bit of smoky quartz. Sixth Level Spells:

    1. Source

Supplied Players Handbook PDF, PDF page 100. Original printed page is approximately 98 for this portion of the scan. Source column: L.

OCR source record

Level: 5 Components: V,S,M Range: I" Casting Time: 5 segments Duration: 1 round + 1 round/level Saving Throw: None Area of Effect: 1 " X 1 " Explanation/Description: When this spell is cast, the illusionist conjures up 1 shadow (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) for every three levels of experience he or she has attained. These monsters are under the control of the spell caster and will attack his or her enemieson command. Theshadows will remain until slain or turned or the spell duration expires. The material component for this spell is a bit of smoky quartz. Sixth Level Spells: