Jump to content

AD&D Players Handbook/Database/Spells/Illusionist/Chaos

From singerhosting
Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Chaos


Class Illusionist
Spell level 5
School Enchantment/Charm
Reversible No
Range %"/level
Duration I round/level
Area of Effect up to 4" X 4"
Components V,S,M
Casting Time 5 segments
Saving Throw Special


    1. Description

This spell is similar to the seventh level druid confusion spell (q.v.), but all creatures in the area of effect are confused for the duration of the spell. Only fighters other than paladins or rangers and illusionists are able to combat the spell effects and are thus allowed a saving throw. Similarly, monsters which do not employ magic and have intelligences of 4 (semi-intelligent) or less are entitled to saving throws. The material component for this spell is a small disc of bronze and a small rod of iron.

    1. Source

Supplied Players Handbook PDF, PDF page 99. Original printed page is approximately 97 for this portion of the scan. Source column: R.

OCR source record

Level: 5 Components: V,S,M Range: %"/level Duration: I round/level Area of Effect: up to 4" X 4" Casting Time: 5 segments Saving Throw: Special Explanation/Description: This spell is similar to the seventh level druid confusion spell (q.v.), but all creatures in the area of effect are confused for the duration of the spell. Only fighters other than paladins or rangers and illusionists are able to combat the spell effects and are thus allowed a saving throw. Similarly, monsters which do not employ magic and have intelligences of 4 (semi-intelligent) or less are entitled to saving throws. The material component for this spell is a small disc of bronze and a small rod of iron.