AD&D Players Handbook/Database/Spells/Illusionist/Shadow Monsters
- Shadow Monsters
| Class | Illusionist |
|---|---|
| Spell level | 4 |
| School | Illusion/Phantasm |
| Reversible | No |
| Range | 3" |
| Duration | I round/level |
| Area of Effect | 2" X 2" |
| Components | V,S |
| Casting Time | 4 segments |
| Saving Throw | Special Level: 4 |
- Description
The shadow monsters spell enables the illusionist to create semi-real phantasms of one or more monsters. The total hit dice of the shadow monster or monsters thus created cannot exceed the level of experience of the illusionist; thus a 10th level illusionist can create one creature which has 10 hit dice (in normal circumstances), two which have 5 hit dice (normally), etc. All shadow monsters created by one spell must be of the same sort, i.e. hobgoblins, orcs, spectres, etc. They have 20% of the hit points they would normally have. To determine this, roll the appropriate hit dice and multiply by 20, any score less than .4 is dropped 98
- Source
Supplied Players Handbook PDF, PDF page 99. Original printed page is approximately 97 for this portion of the scan. Source column: L.
OCR source record
Components: V,S Casting time: 4 segments Saving Throw: Special Level: 4 Range: 3" Duration: I round/level Area of Effect: 2" X 2" Explanation/Description: The shadow monsters spell enables the illusionist to create semi-real phantasms of one or more monsters. The total hit dice of the shadow monster or monsters thus created cannot exceed the level of experience of the illusionist; thus a 10th level illusionist can create one creature which has 10 hit dice (in normal circumstances), two which have 5 hit dice (normally), etc. All shadow monsters created by one spell must be of the same sort, i.e. hobgoblins, orcs, spectres, etc. They have 20% of the hit points they would normally have. To determine this, roll the appropriate hit dice and multiply by 20, any score less than .4 is dropped 98