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AD&D Players Handbook/Database/Spells/Illusionist/Shadow Monsters

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Shadow Monsters


Class Illusionist
Spell level 4
School Illusion/Phantasm
Reversible No
Range 3"
Duration I round/level
Area of Effect 2" X 2"
Components V,S
Casting Time 4 segments
Saving Throw Special Level: 4


    1. Description

The shadow monsters spell enables the illusionist to create semi-real phantasms of one or more monsters. The total hit dice of the shadow monster or monsters thus created cannot exceed the level of experience of the illusionist; thus a 10th level illusionist can create one creature which has 10 hit dice (in normal circumstances), two which have 5 hit dice (normally), etc. All shadow monsters created by one spell must be of the same sort, i.e. hobgoblins, orcs, spectres, etc. They have 20% of the hit points they would normally have. To determine this, roll the appropriate hit dice and multiply by 20, any score less than .4 is dropped 98

    1. Source

Supplied Players Handbook PDF, PDF page 99. Original printed page is approximately 97 for this portion of the scan. Source column: L.

OCR source record

Components: V,S Casting time: 4 segments Saving Throw: Special Level: 4 Range: 3" Duration: I round/level Area of Effect: 2" X 2" Explanation/Description: The shadow monsters spell enables the illusionist to create semi-real phantasms of one or more monsters. The total hit dice of the shadow monster or monsters thus created cannot exceed the level of experience of the illusionist; thus a 10th level illusionist can create one creature which has 10 hit dice (in normal circumstances), two which have 5 hit dice (normally), etc. All shadow monsters created by one spell must be of the same sort, i.e. hobgoblins, orcs, spectres, etc. They have 20% of the hit points they would normally have. To determine this, roll the appropriate hit dice and multiply by 20, any score less than .4 is dropped 98