Jump to content

AD&D Players Handbook/Database/Spells/Illusionist/Deafness

From singerhosting
Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Deafness


Class Illusionist
Spell level 2
School Illusion/Phantasm
Reversible No
Range 6"
Duration Special
Area of Effect One creature
Components V,S,M
Casting Time 2 segments
Saving Throw Neg.


    1. Description

The deofness spell causes the recipient creature to become totally deaf and unable to hear ony sounds (cf. blindness). This deafness can be done away with only by means of a dispel magic or by the spell caster. The victim is allowed a saving throw. The material component of the spell is beeswax.

    1. Source

Supplied Players Handbook PDF, PDF page 96. Original printed page is approximately 94 for this portion of the scan. Source column: R.

OCR source record

Level: 2 Components: V,S,M Range: 6" Duration: Special Saving Throw: Neg. Area of Effect: One creature Casting Time: 2 segments Explanation/Description: The deofness spell causes the recipient creature to become totally deaf and unable to hear ony sounds (cf. blindness). This deafness can be done away with only by means of a dispel magic or by the spell caster. The victim is allowed a saving throw. The material component of the spell is beeswax.