AD&D Players Handbook/Database/Spells/Magic-User/Wish
- Wish
| Class | Magic-User |
|---|---|
| Spell level | 9 |
| School | Conjuration/Summoning |
| Reversible | No |
| Range | Unlimited |
| Duration | Special |
| Area of Effect | Special |
| Components | V |
| Casting Time | Special |
| Saving Throw | Special |
- Description
The wish spell is a more potent version of a limited wish (q.v.). If it is used to alter reality with respect to hit points sustained by a party, to bring a dead character to life, or to escape from o difficult situation by lifting the spell caster (and his or her party) from one place to another, it will not cause the magic-user any disability. Other forms of wishes, however, will cause the spell caster to be weak (-3 on strength) and require 2 to 8 days of bed rest due to the stresses the wish places upon time, space, and his or her body. Regardless of what is wished for, the exact terminology of the wish spell is likely to be carried through. (This discretionary power of the referee is necessary in order to maintain game balance. As wishing another character dead would be grossly unfair, for example, your DM might well advance the spell caster to a future period where the object is no longer alive, i.e. putting the wishing character out of the campaign.) ILLUSIONIST SPELLS Notes Regarding Illusionist (Magic-User) Spells: There are fewer illusionist spells than there are magic-user spells, and there is some duplication; at seventh level the list includes all first level magic-user spells, several of which are taken as if they were but one spell of seventh level. The illusions of this class grow progressively more powerful as levels increase; the phantasms take on some actual substance, and even other sorts of spells used by illusionists are potent (cf. phantasmal killer, shades, prismatic spray). There are some illusionist spells which have no verbal (V) component. Also, these spells typically need fewer material components than do those of other classes. A notable exception is the vision spell which needs great material outlay. First level Spells:
- Source
Supplied Players Handbook PDF, PDF page 95. Original printed page is approximately 93 for this portion of the scan. Source column: L.
OCR source record
Level: 9 Range: Unlimited Duration: Special Area of Effect: Special Components: V Casting Time: Special Saving Throw: Special Explanation/Description: The wish spell is a more potent version of a limited wish (q.v.). If it is used to alter reality with respect to hit points sustained by a party, to bring a dead character to life, or to escape from o difficult situation by lifting the spell caster (and his or her party) from one place to another, it will not cause the magic-user any disability. Other forms of wishes, however, will cause the spell caster to be weak (-3 on strength) and require 2 to 8 days of bed rest due to the stresses the wish places upon time, space, and his or her body. Regardless of what is wished for, the exact terminology of the wish spell is likely to be carried through. (This discretionary power of the referee is necessary in order to maintain game balance. As wishing another character dead would be grossly unfair, for example, your DM might well advance the spell caster to a future period where the object is no longer alive, i.e. putting the wishing character out of the campaign.) ILLUSIONIST SPELLS Notes Regarding Illusionist (Magic-User) Spells: There are fewer illusionist spells than there are magic-user spells, and there is some duplication; at seventh level the list includes all first level magic-user spells, several of which are taken as if they were but one spell of seventh level. The illusions of this class grow progressively more powerful as levels increase; the phantasms take on some actual substance, and even other sorts of spells used by illusionists are potent (cf. phantasmal killer, shades, prismatic spray). There are some illusionist spells which have no verbal (V) component. Also, these spells typically need fewer material components than do those of other classes. A notable exception is the vision spell which needs great material outlay. First level Spells: