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AD&D Players Handbook/Database/Spells/Magic-User/Astral Spell

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Astral Spell


Class Magic-User
Spell level 9
School Evocation
Reversible No
Range Touch
Duration Special
Area of Effect Special
Components V,S
Casting Time 9segments
Saving Throw None


    1. Description

A meteor swarm is a very powerful and spectacular spell which is similar to a fireball in many aspects. When it is cast, either four spheres of 2' diameter or eight spheres of 1' diameter spring from the outstretched hand of the magic-user and streak in a straight line up to the distance demanded by the spell caster, up to the maximum range. Any creature in the straight line path of these missiles will receive the full effect of the missile, or missiles, without benefit of a saving throw. The "meteor" missiles leave a fiery trail of sparks, and each bursts as a fireball (9.v.). The large spheres each do 10 to 40 hit points of damage, the four bursting in a diamond or box pattern. Each has a 3" diameter area of effect, and each sphere will be 2" apart, along the sides of the pattern, so that there are overlapping areas of effect, and the center Level: 9 Range: Touch Duration: Special Area of Effect: Special Components: V,S Casting Time: 9segments Saving Throw: None Explanation/Description: Except as noted above, this spell is the same as the seventh level cleric spell, astral spell (9.v.).

    1. Source

Supplied Players Handbook PDF, PDF page 93. Original printed page is approximately 91 for this portion of the scan. Source column: L.

OCR source record

Explanation/Description: A meteor swarm is a very powerful and spectacular spell which is similar to a fireball in many aspects. When it is cast, either four spheres of 2' diameter or eight spheres of 1' diameter spring from the outstretched hand of the magic-user and streak in a straight line up to the distance demanded by the spell caster, up to the maximum range. Any creature in the straight line path of these missiles will receive the full effect of the missile, or missiles, without benefit of a saving throw. The "meteor" missiles leave a fiery trail of sparks, and each bursts as a fireball (9.v.). The large spheres each do 10 to 40 hit points of damage, the four bursting in a diamond or box pattern. Each has a 3" diameter area of effect, and each sphere will be 2" apart, along the sides of the pattern, so that there are overlapping areas of effect, and the center Level: 9 Range: Touch Duration: Special Area of Effect: Special Components: V,S Casting Time: 9segments Saving Throw: None Explanation/Description: Except as noted above, this spell is the same as the seventh level cleric spell, astral spell (9.v.).