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AD&D Players Handbook/Database/Spells/Magic-User/Serten's Spell Immunity

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Serten's Spell Immunity


Class Magic-User
Spell level 8
School Abjuration
Reversible No
Range Touch
Duration I turn/level
Area of Effect Creature(s) touched
Components V,S,M
Casting Time I round/recipient
Saving Throw None


    1. Description

By use of this spell the magic-user is able to confer virtual immunity to certain spells and magical attack forms upon those he or she touches and magicks. For every 4 levels of experience of the magic-user, 1 creature can be protected by the Serten's Spell Immunity spell, but the duration of the protection is similarly disbursed upon these additional figures. (Example: A 16th level magic-user can cast the dweomer upon 1 creature and it will last 16 turns, or he or she can place it upon 2 creatures for an 8 turn duration, or upon 4 creatures for but 4 turns duration.) The protection gives a bonus to saving throws as follows: +9 +7 +5 Beguiling, Charm, Suggestion Command, Domination, Fear, Hold, Scare Geas, Quest The material component of this spell is a diamond which must be crushed and sprinkled over the spell recipients, and each such creature must also have in its possession a diamond of any size, intact and carried on its person.

    1. Source

Supplied Players Handbook PDF, PDF page 92. Original printed page is approximately 90 for this portion of the scan. Source column: R.

OCR source record

Level: 8 components: V,S,M Range: Touch Casting Time: I round/recipient Duration: I turn/level Saving Throw: None Area of Effect: Creature(s) touched Explanation/Description: By use of this spell the magic-user is able to confer virtual immunity to certain spells and magical attack forms upon those he or she touches and magicks. For every 4 levels of experience of the magic-user, 1 creature can be protected by the Serten's Spell Immunity spell, but the duration of the protection is similarly disbursed upon these additional figures. (Example: A 16th level magic-user can cast the dweomer upon 1 creature and it will last 16 turns, or he or she can place it upon 2 creatures for an 8 turn duration, or upon 4 creatures for but 4 turns duration.) The protection gives a bonus to saving throws as follows: +9 +7 +5 Beguiling, Charm, Suggestion Command, Domination, Fear, Hold, Scare Geas, Quest The material component of this spell is a diamond which must be crushed and sprinkled over the spell recipients, and each such creature must also have in its possession a diamond of any size, intact and carried on its person.