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AD&D Players Handbook/Database/Spells/Magic-User/Polymorph Any Object

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  1. Polymorph Any Object


Class Magic-User
Spell level 8
School Alteration
Reversible No
Range %"/level
Duration Variable
Area of Effect Special
Components V,S,M
Casting Time I round
Saving Throw Special Level: 8


    1. Description

This spell changes one object (living or otherwise) into another. When used as a polymorph other or stone to flesh, simply treat the spell as a more powerful version, with saving throws made at -4 on the die. When it is cast in order to change other objects, the duration of the spell will depend on how radically removed the original was from its magicked state, as well as how different in size. This will be determined by your Dungeon Master by comparing: kingdom - animal, vegetable, mineral class - mammals, bipeds, fungi, metals, spheres, etc. relationship- twig is to Tree, sand is to beach, etc. size - smaller, equal, larger shape - comparative resemblance of the original to the polymorphed state intelligence - particularly with regard to a change in which the end product is more intelligent Change in kingdom makes the spell work for hours or turns, i.e. hours if one removed, turns if two removed. Other changes likewise affect spell duration. Thus, changing a lion to an androsphinx would be permanent, but turning a turnip to a purple worm would be a change of only hours duration; turning a tusk into an elephant would be permanent, but turning a twig into a sword would be only a change of several turns duration. All polymorphed objects radiate a strong magic, and if a dispel magic spell is used upon them, they will return to their natural form. Note that a stone to flesh, or its reverse, will affect obiects under this spell. The material components of this spell are mercury, gum arabic, and smoke. N.B.: System shock applies to living creatures, as do the restrictions noted regarding polymorph others and Stone to flesh (qq.v.).

    1. Source

Supplied Players Handbook PDF, PDF page 92. Original printed page is approximately 90 for this portion of the scan. Source column: L.

OCR source record

Components: V,S,M Casting Time: I round Saving Throw: Special Level: 8 Range: %"/level Duration: Variable Area of Effect: Special Explanation/Description: This spell changes one object (living or otherwise) into another. When used as a polymorph other or stone to flesh, simply treat the spell as a more powerful version, with saving throws made at -4 on the die. When it is cast in order to change other objects, the duration of the spell will depend on how radically removed the original was from its magicked state, as well as how different in size. This will be determined by your Dungeon Master by comparing: kingdom - animal, vegetable, mineral class - mammals, bipeds, fungi, metals, spheres, etc. relationship- twig is to Tree, sand is to beach, etc. size - smaller, equal, larger shape - comparative resemblance of the original to the polymorphed state intelligence - particularly with regard to a change in which the end product is more intelligent Change in kingdom makes the spell work for hours or turns, i.e. hours if one removed, turns if two removed. Other changes likewise affect spell duration. Thus, changing a lion to an androsphinx would be permanent, but turning a turnip to a purple worm would be a change of only hours duration; turning a tusk into an elephant would be permanent, but turning a twig into a sword would be only a change of several turns duration. All polymorphed objects radiate a strong magic, and if a dispel magic spell is used upon them, they will return to their natural form. Note that a stone to flesh, or its reverse, will affect obiects under this spell. The material components of this spell are mercury, gum arabic, and smoke. N.B.: System shock applies to living creatures, as do the restrictions noted regarding polymorph others and Stone to flesh (qq.v.).