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AD&D Players Handbook/Database/Spells/Magic-User/Charm Plants

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Charm Plants


Class Magic-User
Spell level 7
School Enchantment/charm
Reversible No
Range 3"
Duration Permanent
Area of Effect Special
Components V, S, M
Casting Time 1 turn
Saving Throw Neg.


    1. Description

The charm plants spell allows the spell caster to bring under command vegetable life forms, communicate with them, and these plants will obey instructions to the best of their ability. The spell will charm plants in a 3" X 1" area. While the spell does not endow the vegetation with new abilities, it does allow the magic-user to command the plants to use whatever they have in order to fulfill his or her instructions, and if the plants in the area of effect do have special or unusual abilities, these will be used as commanded by the magic-user. The saving throw applies only to intelligent plants, and it is made at -4 on the die roll. The material components of the spell are a pinch of humus, a drop of water and a twig or leaf.

    1. Source

Supplied Players Handbook PDF, PDF page 88. Original printed page is approximately 86 for this portion of the scan. Source column: R.

OCR source record

Level: 7 Range: 3" Duration: Permanent Area of Effect: Special Components: V, S, M Casting Time: 1 turn Saving Throw: Neg. Explanation/Description: The charm plants spell allows the spell caster to bring under command vegetable life forms, communicate with them, and these plants will obey instructions to the best of their ability. The spell will charm plants in a 3" X 1" area. While the spell does not endow the vegetation with new abilities, it does allow the magic-user to command the plants to use whatever they have in order to fulfill his or her instructions, and if the plants in the area of effect do have special or unusual abilities, these will be used as commanded by the magic-user. The saving throw applies only to intelligent plants, and it is made at -4 on the die roll. The material components of the spell are a pinch of humus, a drop of water and a twig or leaf.