Jump to content

AD&D Players Handbook/Database/Spells/Cleric/Silence, 15' Radius

From singerhosting
Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Silence, 15' Radius


Class Cleric
Spell level 2
School Alteration
Reversible No
Range 12"
Duration 2 rounds/level
Area of Effect 30'diameter sphere
Components V, S
Casting Time 5 segments
Saving Throw None


    1. Description

Upon casting this spell, complete silence prevails in the area of its effect. All sound is stopped, so all conversation is impossible, spells cannot be cast, and no noise whatsoever issues forth. The spell can be cast into the air or upon an object. The spell of silence lasts for 2 rounds for each level of experience of the cleric, i.e. 2 rounds at 1st level, 4 at 2nd, 6 at 3rd, 8 at 4th and so forth. The spell can be cast upon a creature, and the effect will then radiate from the creature and move as it moves. If the creature is unwilling, it saves against the spell, and if the saving throw is made, the spell effect locates about one foot behind the target creature.

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: R.

OCR source record

Level: 2 Components: V, S Range: 12" Duration: 2 rounds/level Area of Effect: 30'diameter sphere Casting Time: 5 segments Saving Throw: None Explanation/Description: Upon casting this spell, complete silence prevails in the area of its effect. All sound is stopped, so all conversation is impossible, spells cannot be cast, and no noise whatsoever issues forth. The spell can be cast into the air or upon an object. The spell of silence lasts for 2 rounds for each level of experience of the cleric, i.e. 2 rounds at 1st level, 4 at 2nd, 6 at 3rd, 8 at 4th and so forth. The spell can be cast upon a creature, and the effect will then radiate from the creature and move as it moves. If the creature is unwilling, it saves against the spell, and if the saving throw is made, the spell effect locates about one foot behind the target creature.