AD&D Players Handbook/Database/Spells/Cleric/Resist Cold
- Resist Cold
| Class | Cleric |
|---|---|
| Spell level | 1 |
| School | Alteration |
| Reversible | No |
| Range | Touch |
| Duration | J turn/level |
| Area of Effect | Creature touched |
| Components | V, S, M |
| Casting Time | J round |
| Saving Throw | None |
- Description
When this spell is placed on a creature by a cleric, the creature’s body is inured to cold. The recipient can stand zero degrees Fahrenheit without discomfort, even totally nude. Greater cold, such as that produced by a sword of cold, ice storm, cold wand, or white dragon’s breath, must be saved against. All saving throws against cold are made with a bonus of +3, and damage sustained is one-half (if the saving throw is not made) or one-quarter (if the saving throw is made) of damage normal from that attack form. The resistance lasts for 1 turn per level of experience of the caster. A pinch of sulphur is necessary to complete this spell.
- Source
Supplied Players Handbook PDF, PDF page 45. Original printed page is approximately 43 for this portion of the scan. Source column: R.
OCR source record
Level: 1 Range: Touch Duration: J turn/level Area of Effect: Creature touched Components: V, S, M Casting Time: J round Saving Throw: None Explanation/Description: When this spell is placed on a creature by a cleric, the creature’s body is inured to cold. The recipient can stand zero degrees Fahrenheit without discomfort, even totally nude. Greater cold, such as that produced by a sword of cold, ice storm, cold wand, or white dragon’s breath, must be saved against. All saving throws against cold are made with a bonus of +3, and damage sustained is one-half (if the saving throw is not made) or one-quarter (if the saving throw is made) of damage normal from that attack form. The resistance lasts for 1 turn per level of experience of the caster. A pinch of sulphur is necessary to complete this spell.