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AD&D Players Handbook/Database/Spells/Magic-User/Write

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Revision as of 17:09, 22 August 2026 by adnd>WikiImporter (Generated searchable database record from supplied Players Handbook)
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  1. Write


Class Magic-User
Spell level 1
School Evocation
Reversible No
Range 0
Duration 1 hour/level
Area of Effect One magical spell inscription
Components V, S, M
Casting Time I round
Saving Throw Special Level: 1


    1. Description

By means of this spell a magic-user might be able to inscribe a spell he or she cannot understand at the time (due to level or lack of sufficient intelligence) into the tome or other compilation he or she employs to maintain a library of spells. The magic-user must make a saving throw versus magic to attempt the writing of any spell, +2 if it is only up to 1 level greater than he or she currently uses, 0 at 2 levels higher, and -1 per level from 3 levels higher onwards. If this throw fails, the magic user is subiect to ld4 of damage for every level of the spell he or she was attempting to transcribe into his or her magic book, and furthermore be knocked unconscious for a like number of turns. This damage, if not fatal, can only be healed at the rate of 1-4 points per day, as it is damage to psyche and body. Furthermore, a spell will toke 1 hour per level to transcribe in this fashion, and during this period, the magic- user is in a trance state and can always be surprised by any foe. In addition to the writing surface upon which the spell is to be transcribed, the spell caster needs a fine ink composed of rare substances (minimum cost 200 g.p. per bottle, if avoilable at all without manufacture by the magic-user). 69

    1. Source

Supplied Players Handbook PDF, PDF page 70. Original printed page is approximately 68 for this portion of the scan. Source column: L.

OCR source record

Components: V, S, M Casting Time: I round Saving Throw: Special Level: 1 Range: 0 Duration: 1 hour/level Area of Effect: One magical spell inscription Explanation/Description: By means of this spell a magic-user might be able to inscribe a spell he or she cannot understand at the time (due to level or lack of sufficient intelligence) into the tome or other compilation he or she employs to maintain a library of spells. The magic-user must make a saving throw versus magic to attempt the writing of any spell, +2 if it is only up to 1 level greater than he or she currently uses, 0 at 2 levels higher, and -1 per level from 3 levels higher onwards. If this throw fails, the magic user is subiect to ld4 of damage for every level of the spell he or she was attempting to transcribe into his or her magic book, and furthermore be knocked unconscious for a like number of turns. This damage, if not fatal, can only be healed at the rate of 1-4 points per day, as it is damage to psyche and body. Furthermore, a spell will toke 1 hour per level to transcribe in this fashion, and during this period, the magic- user is in a trance state and can always be surprised by any foe. In addition to the writing surface upon which the spell is to be transcribed, the spell caster needs a fine ink composed of rare substances (minimum cost 200 g.p. per bottle, if avoilable at all without manufacture by the magic-user). 69