AD&D Players Handbook/Database/Spells/Magic-User/Shocking Grasp
Appearance
- Shocking Grasp
| Class | Magic-User |
|---|---|
| Spell level | 1 |
| School | Alteration |
| Reversible | No |
| Range | Touch |
| Duration | One touch |
| Area of Effect | Creature touched |
| Components | V, S |
| Casting Time | I segment |
| Saving Throw | None |
- Description
When the magic-user costs this spell, he or she develops o powerful electrical charge which gives o jolt to the creature touched. The shocking grasp delivers from 1 to 8 hit points damage (d8), plus 1 hit point per level of the magic-user, i.e. a 2nd level magic-user would discharge a shock causing 3 to 10 hit points of damage. While the magic-user must only come close enough to his or her opponent to lay o hond on the opponent's body or upon on electrical conductor which touches the opponent's body, o like touch from the opponent does not discharge the spell.
- Source
Supplied Players Handbook PDF, PDF page 69. Original printed page is approximately 67 for this portion of the scan. Source column: R.
OCR source record
Level: I Components: V, S Range: Touch Duration: One touch Area of Effect: Creature touched Casting Time: I segment Saving Throw: None Explanation/Description: When the magic-user costs this spell, he or she develops o powerful electrical charge which gives o jolt to the creature touched. The shocking grasp delivers from 1 to 8 hit points damage (d8), plus 1 hit point per level of the magic-user, i.e. a 2nd level magic-user would discharge a shock causing 3 to 10 hit points of damage. While the magic-user must only come close enough to his or her opponent to lay o hond on the opponent's body or upon on electrical conductor which touches the opponent's body, o like touch from the opponent does not discharge the spell.