Classes

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The classes presented here have basic descriptor names that may be subject to change. Some classes may later be absorbed into other classes, thus, also being subject to change.

Each class falls into one or more categories of adventurer type. The category types are ARCANE, COMBAT, CRAFT, DIVINE, NATURE, and ROGUISH. The types are for reference, only.

ARCANE: Manipulates air and channels power from and through it. Not to be confused with an Element Master.

COMBAT: Female warriors that are trained to channel feminine energy to fight and defend.

COMBAT: Specializes in the deadly combat use of bows and arrows.

ROGUISH: Uses stealth, combat ability, chemicals, and tricks to remove a target or enemy.

COMBAT; DIVINE: Holy fighters that channel divine destructive power to fight crusades and defeat enemies of the faith. However similar, the Avenger should not be confused with the Paladin class.

COMBAT: Wilderness fighters that rely on mobility, skill, toughness, and cunning to defeat enemies. Many such barbarians are also berserkers.

ARCANE; ROGUISH: Masters of lore that are able to channel magical powers through music. They are usually clever, charismatic, and agile, using their personalities and dexterity to conquer both friends and enemies.

NATURE: Their powers of nature give them dominion over animals which will serve as loyal companions, protectors, and friends. This relationship also infuses animalistic abilities to aid them in matters of combat, stealth, and survival.

CRAFT: Masters of the body, who, through bio-magic and potions, are able to enhance themselves and others to function beyond normal levels. As they progress, they can also permanently replace/infuse muscles and organs of other creatures with that of their own bodies.

CRAFT: Masters of creating, animating, and oftentimes grafting enchanted prosthetics and devices that enhance those who wear them. As they progress in power, they and their clients will often become less and less human over time.

ARCANE: Channelers of the most bizarre powers of chaos, mischief, sanity, and reality to entertain, punish, defeat or destroy: as whatever their personal goals are; or to honor the gods whose powers they've discovered. Though the powers are garnered from extradimensional beings and gods, they are not considered divine unless they formally dedicate themselves to such a power on high and serve their temples.

ARCANE; COMBAT: Masters of weapons that channel magical energy through their body and the weapons by what looks like an energetic dance. The better the body 'flows' through movement, the more powerful the energy.

ARCANE: Masters of raw magical energy used primarily for destructive attacks. They are famously noted for their strong, glowing aura and releasing energy through both hands at once.

COMBAT; ROGUISH: "Swords for hire" that use cleverness, persistence, street-smarts, and strength to find and capture or kill - wanted men or creatures. Reputation is important to the Bounty Hunter class to earn notoriety.

ARCANE: Masters of transmutation magical energy, which allows them to change part or all of their own bodies to enhance themselves. As they become more powerful, they are able to affect objects and creatures, and can change size considerably, whether to become bigger or smaller.

ARCANE: Specialized gamesters who channel magical energy through chess pieces and other game related objects and symbols. Such pieces act as servants, protectors, and magic talismans. Although this form of magic is garnered from the gods, it is not considered divine magic. The more powerful they become, the more powerful the pieces become, and the more they can potentially affect at one time.

COMBAT: The Chess Warrior learns to channel the magical energy of the gods by embodying the same energy used by the Chess Master, but through themselves, rather than chess pieces. At first, the abilities are less potent. As they become more powerful, they are able to channel more power, eventually becoming similar to a living golem and able to use other powers. Similar to the Chess Master, the powers of the Chess Warrior are not considered divine, although granted by the gods. Chess Warriors are usually 'champion-protectors' of some sort, often associated with nobility or royalty. They are quickly recognizable by their chess related attire, armor, and weaponry.

COMBAT: Masters of a close and personal fighting style that uses clawed gauntlets, metal claws, or their actual claws if they have them. They typically develop a fighting style that mimics the movement of clawed creatures in their world.

ARCANE; CRAFT: Master crafters that use magic to alter reality to accelerate their ability to construct or break down structures. The more powerful they become, the quicker their work is completed, seeming to be instantaneous at times. They are able to shape raw materials with their bare hands. If they use their powers on a temporary basis, they're able to cause exceptionally quick changes, such as creating a pit, partially collapsing ceiling, and erecting protective barriers, even in the middle of a fight. Constructocons are highly sought out by communities, lords, and kings, since they are able to construct buildings and even castles in a shorter period of time.

ARCANE; DIVINE; NATURE: Powerful magic wielders, granted powers by the gods, who are able to create creatures that can act as protectors, steeds, scouts, and companions. More powerful creators are able to create non-living objects.

COMBAT: Masters of the deadly combat use of crossbows and bolts/quarrels.

COMBAT: Masters of destruction by means of smashing with fists, gauntlets, oversized knuckle-dusters, etc. When fully trained, their fists are like maces and become even more destructive as they become more powerful. They usually become insanely strong and tend to go berserk.

ARCANE; CRAFT: Magical shapers and channelers of crystals and crystal magic.

ARCANE; CRAFT; NATURE: Users of a corrupt form of magic that, among the many things they can do, can manipulate hellfire magic and can be used to create animated scarecrows and other golem-like beings. As they become more powerful, they typically become less and less human.

ARCANE: Masters of death-based magic, including the animation of the dead and draining life-force from the living.