AD&D Players Handbook/Database/Spells/Druid/Pass Without Trace
Appearance
- Pass Without Trace
| Class | Druid |
|---|---|
| Spell level | 1 |
| School | Enchantment/Charm |
| Reversible | No |
| Range | Touch |
| Duration | I turn/level |
| Area of Effect | Creature touched |
| Components | V, S, M |
| Casting Time | I round |
| Saving Throw | None Level: 1 |
- Description
When this spell is cast, the recipient can move through any type of terrain - mud, snow, dust, etc. -and leave neither footprint nor scent. Thus, tracking a person or other creature covered by this dweomer is impossible. The material components of this spell are a leaf of mistletoe (which must be burned thereafter and the ashes powdered and scattered) and a sprig of pine or evergreen. Note: The area which is passed over will radiate a dweomer for 6-36 turns after the affected creature passes.
- Source
Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: L.
OCR source record
Components: V, S, M Casting Time: I round Saving Throw: None Level: 1 Range: Touch Duration: I turn/level Area of Effect: Creature touched Explanation/Description: When this spell is cast, the recipient can move through any type of terrain - mud, snow, dust, etc. -and leave neither footprint nor scent. Thus, tracking a person or other creature covered by this dweomer is impossible. The material components of this spell are a leaf of mistletoe (which must be burned thereafter and the ashes powdered and scattered) and a sprig of pine or evergreen. Note: The area which is passed over will radiate a dweomer for 6-36 turns after the affected creature passes.