AD&D Players Handbook/Database/Spells/Cleric/Faerie Fire
- Faerie Fire
| Class | Cleric |
|---|---|
| Spell level | 1 |
| School | Alteration |
| Reversible | No |
| Range | 8" |
| Duration | 4 rounds/level |
| Area of Effect | 12 linear feet/level - |
| Components | V |
| Casting Time | 3 segments |
| Saving Throw | None within a 4" radius |
- Description
When the druid casts this spell, he or she outlines an object or creature with a pale glowing light. The completeness of the lining is dependent upon the number of linear feet the druid is able to affect, about 12' per level (Le. one 6' man or two 3' kobolds). If there is sufficient power, several objects or creatures con be covered by the faerie fire, but one must be fully outlined before the next is begun, and all must be within the area of effect. Outlined obiects or creatures (including those otherwise invisible) are visibleot 8" in the dark, 4" if the viewer is near a bright light source. Outlined creatures are easier to strike, thus opponents gain +2 on "to hit" dice. The faerie fire con be blue, green, or violet according to the word of the druid at the time he or she costs the spell. The faerie fire does not itself cause any harm to the object or creature lined.
- Source
Supplied Players Handbook PDF, PDF page 55. Original printed page is approximately 53 for this portion of the scan. Source column: R.
OCR source record
Level: 1 Components: V Range: 8" Duration: 4 rounds/level area of Effect: 12 linear feet/level - Casting Time: 3 segments Saving Throw: None within a 4" radius Explanation/Description: When the druid casts this spell, he or she outlines an object or creature with a pale glowing light. The completeness of the lining is dependent upon the number of linear feet the druid is able to affect, about 12' per level (Le. one 6' man or two 3' kobolds). If there is sufficient power, several objects or creatures con be covered by the faerie fire, but one must be fully outlined before the next is begun, and all must be within the area of effect. Outlined obiects or creatures (including those otherwise invisible) are visibleot 8" in the dark, 4" if the viewer is near a bright light source. Outlined creatures are easier to strike, thus opponents gain +2 on "to hit" dice. The faerie fire con be blue, green, or violet according to the word of the druid at the time he or she costs the spell. The faerie fire does not itself cause any harm to the object or creature lined.