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AD&D Players Handbook/Database/Equipment/Shield

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  1. Shield

f all non-human type monsters. Therefore, a monster with an armor class of 2 will not be carrying a shield. Armor types are given on the table below. Note that the inclusion of a shield raises armor class (AC) by a factor of 1 (5%), but that assumes attack from the front where the character can interpose it between himself and a blow. - A small shield can be counted against only one attack per melee round. Miscellaneous Equipment L Items Backpack, leather Box, iron, large Box, iron, small Candle, tallow Candle, wax Case, bone, map or scroll Case, leather, map or scrc Chest, wooden, large Chest, wooden, small Lantern, bullseye Lantern, hooded Mirror, large metal Mirror, small, silver Oil, flask of Pole, 10' 2 S.P. 9 9.P. 1 c.p. 1 s.p. 5 S.P. 28 g.p. dl 15 s.p. 17s.p. 8 s.p. 12 g.p. 7 S.P. 10 g.p. 20 g.p. 1 S.P. 3 c.p. Pouch, belt, large 1S.P. Pouch, belt, small 15 s.p. Quiver, 1 doz. orrows cap. 8 s.p. Quiver, 1 score arrows cap. 12 s.p. Quiver, 1 score bolts cap. 15 s.p. Quiver, 2 score bolts cap. 1 g.p. Rope, 50' 4 s.p. Sack, large 16 c.p. Sack, small 10 c.p. Skin for water or wine 15 s.p. Spike, iron, large 1 c.p. Thieves' picks & tools 30 g.p. Tinder Box, with flint & steel 1 g.p. Torch 1 C.P. Provisions Beer, small, pint 5 c.p. Rations, iron, 1 week Food, merchant's meal 1 s.p. Rations, standard, 1 week 3 g.p. Ale, pint 1 s.p. Mead, pint 5 s.p. 5 S.P. Food, rich meal 19.P. Wine, pint, good 10 s.p. Grain, horse meal, 1 day 1 s.p. Wine, pint, watered 5 s.p. Religious Items Beads, Prayer 1 g.p. Symbol, Holy*, wooden 7 s.p. Incense, stick 1 g.p. Water, Holy*, vial 25 g.p. Symbol, Holy*, iron 2 9.P. or Unholy Symbol, Holy", silver 50 g.p. Tack and Harness Barding, chain 250 g.p. Saddle 10 g.p. Barding, leather 100 g.p. Saddle Bags, large 4 S.P. Barding, plate 500 g.p. Saddle Bags, small 3 9.P. Bit and Bridle 15 s.p. Saddle Blanket 3 s.p. Harness 12 s.p. Transport Boat, small 75g.p. Ship, merchant, large 15,000g.p. Boat, long 150g.p. Ship, merchant,small 5,000g.p. Galley, large 25,000 g.p. Wagon 150 g.p. Barge (or Raft), small 50 g.p. Galley, small 10.000 g.p. Cart 50 g.p. Ship, war 20,000 g.p. ARMOR Armor, along with the use of a shield, is the basis for determination of how easily a character can be struck by an opponent's weapon. Other factors modify this, of course. Dexterity and magical effects are the two principal modifiers. Do not confuse armor which is worn with the armor class (AC) rating of u - A normal-sized shield can effectively be counted against two attacks per melee round. A large shield is counted against up to three attacks per melee round. - Attacks from the right flank and rear always neGate the advantage of the shield. The cost of armor and shield varies. Generally speaking, the better the protection, the greater the expense. Note: Magic armor neGates weight, so that movement does not consider any encumbrance from magic armor. There are otherwise various types of magic armor. ARMOR CLASS TABLE Armor Class Type of Armor None Shield only leather or padded armor leather or padded armor + shield/ Studded leather or ring mail + s

    1. Source

Supplied Players Handbook PDF, page 37.

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