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AD&D Players Handbook/Database/Spells/Cleric/Continual light

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  1. Continual light


Class Cleric
Spell level 3
School Alteration
Reversible Yes
Range 12"
Duration Permanent
Area of Effect 6" radius globe
Components V, S
Casting Time 6 segments
Saving Throw None


    1. Description

This spell is similar to a light spell, except that it lasts until neGated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example. Its reverse causes complete absence of light.

    1. Source

Supplied Players Handbook PDF, PDF page 47. Original printed page is approximately 45 for this portion of the scan. Source column: R.

OCR source record

Level: 3 Components: V, S Range: 12" Duration: Permanent Saving Throw: None Area of Effect: 6" radius globe Casting Time: 6 segments Explanation/Description: This spell is similar to a light spell, except that it lasts until neGated (by a continual darkness or dispel magic spell) and its brightness is very great, being nearly as illuminating as full daylight. It can be cast into air, onto an object, or at a creature. In the third case, the continual light affects the space about one foot behind the creature if the latter makes its saving throw. Note that this spell will blind a creature if it is successfully cast upon the visual organs, for example. Its reverse causes complete absence of light.