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AD&D Players Handbook/Database/Spells/Magic-User/imprisonment

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  1. imprisonment


Class Magic-User
Spell level 9
School Abjuration
Reversible Yes
Range Touch
Duration Permanent
Area of Effect 1 creature
Components V,S
Casting Time 9segments
Saving Throw None


    1. Description

When an imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation (cf. temporal stasis) in o small sphere far below the surface of the earth. The victim remains there unless a reverse of the spell, with the creature's name and background, is cast. Magical search by crystal ball, a Locate Objects spell or similar means will not reveal the fact that a creature is imprisoned. The reverse (freedom) spell will cause the appearance of the victim at the spot he, she or it was entombed and sunk into the earth. There is a 10% chance that 1 to 100 other creatures will be freed from imprisonment at the same time if the magic-user does not perfectly get the name and background of the creature to be freed. The spell only works if the name and background of the victim are known.

    1. Source

Supplied Players Handbook PDF, PDF page 93. Original printed page is approximately 91 for this portion of the scan. Source column: L.

OCR source record

Level: 9 Components: V,S Range: Touch Casting Time: 9segments Duration: Permanent Saving Throw: None Area of Effect: 1 creature Explanation/Description: When an imprisonment spell is cast and the victim is touched, the recipient is entombed in a state of suspended animation (cf. temporal stasis) in o small sphere far below the surface of the earth. The victim remains there unless a reverse of the spell, with the creature's name and background, is cast. Magical search by crystal ball, a Locate Objects spell or similar means will not reveal the fact that a creature is imprisoned. The reverse (freedom) spell will cause the appearance of the victim at the spot he, she or it was entombed and sunk into the earth. There is a 10% chance that 1 to 100 other creatures will be freed from imprisonment at the same time if the magic-user does not perfectly get the name and background of the creature to be freed. The spell only works if the name and background of the victim are known.