AD&D Players Handbook/Database/Spells/Magic-User/Serten's Spell Immunity
- Serten's Spell Immunity
| Class | Magic-User |
|---|---|
| Spell level | 8 |
| School | Abjuration |
| Reversible | No |
| Range | Touch |
| Duration | I turn/level |
| Area of Effect | Creature(s) touched |
| Components | V,S,M |
| Casting Time | I round/recipient |
| Saving Throw | None |
- Description
By use of this spell the magic-user is able to confer virtual immunity to certain spells and magical attack forms upon those he or she touches and magicks. For every 4 levels of experience of the magic-user, 1 creature can be protected by the Serten's Spell Immunity spell, but the duration of the protection is similarly disbursed upon these additional figures. (Example: A 16th level magic-user can cast the dweomer upon 1 creature and it will last 16 turns, or he or she can place it upon 2 creatures for an 8 turn duration, or upon 4 creatures for but 4 turns duration.) The protection gives a bonus to saving throws as follows: +9 +7 +5 Beguiling, Charm, Suggestion Command, Domination, Fear, Hold, Scare Geas, Quest The material component of this spell is a diamond which must be crushed and sprinkled over the spell recipients, and each such creature must also have in its possession a diamond of any size, intact and carried on its person.
- Source
Supplied Players Handbook PDF, PDF page 92. Original printed page is approximately 90 for this portion of the scan. Source column: R.
OCR source record
Level: 8 components: V,S,M Range: Touch Casting Time: I round/recipient Duration: I turn/level Saving Throw: None Area of Effect: Creature(s) touched Explanation/Description: By use of this spell the magic-user is able to confer virtual immunity to certain spells and magical attack forms upon those he or she touches and magicks. For every 4 levels of experience of the magic-user, 1 creature can be protected by the Serten's Spell Immunity spell, but the duration of the protection is similarly disbursed upon these additional figures. (Example: A 16th level magic-user can cast the dweomer upon 1 creature and it will last 16 turns, or he or she can place it upon 2 creatures for an 8 turn duration, or upon 4 creatures for but 4 turns duration.) The protection gives a bonus to saving throws as follows: +9 +7 +5 Beguiling, Charm, Suggestion Command, Domination, Fear, Hold, Scare Geas, Quest The material component of this spell is a diamond which must be crushed and sprinkled over the spell recipients, and each such creature must also have in its possession a diamond of any size, intact and carried on its person.