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AD&D Players Handbook/Database/Spells/Magic-User/Statue

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  1. Statue


Class Magic-User
Spell level 7
School Alteration
Reversible No
Range Touch
Duration 6 turns/level
Area of Effect Creature touched
Components V, S, M
Casting Time 7segments
Saving Throw Special


    1. Description

When a statue dweomer is cast, the magic-user or other creoture is apparently turned to solid stone, along with any garments and equipment worn or carried. The initial transformation from flesh to stone requires 1 full round after the spell is cast. Thereafter the creature can withstand any inspection and appear to be o stone statue, although a faint magic will be detected from the stone if it is checked for. Despite being in this condition, the petrified individual can see, hear, and smell normally. Feeling is only as acute as that which will actually affect the granite-hard substance of the individual's body, i.e. chipping is equal to a slight wound, but breaking off one of the statue's arms is another matter. The individual under the magic of a statue spell con return to normal state in 1/6 of a segment, and then return to statue state in the same period if he or she so desires, as long as the spell duration is in effect. During the initial transformation from flesh to stone, the creature must make o saving throw of 82% or less, with -1 deducted from the dice roll score for each point of his or her constitution score, so an 18 constitution indicates certain success. Failure indicates system shock and resultant death. The material components of this spell are lime, sand, and a drop of water stirred by an iron bar such as o nail or spike.

    1. Source

Supplied Players Handbook PDF, PDF page 90. Original printed page is approximately 88 for this portion of the scan. Source column: L.

OCR source record

Level: 7 Range: Touch Casting Time: 7segments Duration: 6 turns/level Area of Effect: Creature touched Components: V, S, M Saving Throw: Special Explanation/Description: When a statue dweomer is cast, the magic-user or other creoture is apparently turned to solid stone, along with any garments and equipment worn or carried. The initial transformation from flesh to stone requires 1 full round after the spell is cast. Thereafter the creature can withstand any inspection and appear to be o stone statue, although a faint magic will be detected from the stone if it is checked for. Despite being in this condition, the petrified individual can see, hear, and smell normally. Feeling is only as acute as that which will actually affect the granite-hard substance of the individual's body, i.e. chipping is equal to a slight wound, but breaking off one of the statue's arms is another matter. The individual under the magic of a statue spell con return to normal state in 1/6 of a segment, and then return to statue state in the same period if he or she so desires, as long as the spell duration is in effect. During the initial transformation from flesh to stone, the creature must make o saving throw of 82% or less, with -1 deducted from the dice roll score for each point of his or her constitution score, so an 18 constitution indicates certain success. Failure indicates system shock and resultant death. The material components of this spell are lime, sand, and a drop of water stirred by an iron bar such as o nail or spike.