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AD&D Players Handbook/Database/Spells/Cleric/Find Traps

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  1. Find Traps


Class Cleric
Spell level 2
School Divination
Reversible No
Range 3"
Duration 3 turns
Area of Effect 1 " path
Components V, S
Casting Time 5 segments
Saving Throw None


    1. Description

When a cleric casts a find traps spell, all traps- concealed normally or magically - of magical or mechanical nature become visible to him or her. Note that this spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.

OCR source record

Level: 2 Components: V, S Range: 3" Duration: 3 turns Area of Effect: 1 " path Casting Time: 5 segments Saving Throw: None Explanation/Description: When a cleric casts a find traps spell, all traps- concealed normally or magically - of magical or mechanical nature become visible to him or her. Note that this spell is directional, and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.