AD&D Players Handbook/Database/Spells/Magic-User/Fire Trap
- Fire Trap
| Class | Magic-User |
|---|---|
| Spell level | 4 |
| School | Evocation |
| Reversible | No |
| Range | Touch |
| Duration | Permanent until |
| Area of Effect | Object touched |
| Components | V, S, M |
| Casting Time | 3 rounds Soving Throw: 5 dischorged discharged |
| Saving Throw |
- Description
Any closable item (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth) is affected by a fire trop spell, but the item so trapped cannot have a second spell such as hold portal or wizord lock placed upon it except as follows: if a fire trap/hold portal is attempted, only the spell first cast will work, and the other will be neGated (both neGated if cast simultaneously). If o fire trop is cast after a wizord lock, the former is neGated, if both are cast simultoneously both are neGated, and if a wizard lock is cost after placement of o fire trop there is o 50% chonce that both spells will be neGated. A knock spell will not affect a fire trop in any way - as soon as the offending party enters/touches, the trap will discharge. The caster can use the trapped object without discharging it. When the trap is discharged there will be an explosion of 5’ radius, and all creatures within this orea must make saving throws versus mogic. Damage is 1-4 hit points plus 1 hit point per level of the magic-user who cost the spell, or one-half the total amount for creatures successfully saving versus magic. The item trapped is NOT harmed by this explosion. There is only 50% of the normal chonce to detect a fire trop, ond failure to remove it when such action is attempted detonates it immediately. To place this spell, the caster must trace the outline of the closure with a bit of sulphur or saltpeter.
- Source
Supplied Players Handbook PDF, PDF page 78. Original printed page is approximately 76 for this portion of the scan. Source column: L.
OCR source record
Level: 4 Range: Touch Duration: Permanent until Components: V, S, M Casting Time: 3 rounds Soving Throw: 5 dischorged discharged Area of Effect: Object touched Explanation/Description: Any closable item (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth) is affected by a fire trop spell, but the item so trapped cannot have a second spell such as hold portal or wizord lock placed upon it except as follows: if a fire trap/hold portal is attempted, only the spell first cast will work, and the other will be neGated (both neGated if cast simultaneously). If o fire trop is cast after a wizord lock, the former is neGated, if both are cast simultoneously both are neGated, and if a wizard lock is cost after placement of o fire trop there is o 50% chonce that both spells will be neGated. A knock spell will not affect a fire trop in any way - as soon as the offending party enters/touches, the trap will discharge. The caster can use the trapped object without discharging it. When the trap is discharged there will be an explosion of 5’ radius, and all creatures within this orea must make saving throws versus mogic. Damage is 1-4 hit points plus 1 hit point per level of the magic-user who cost the spell, or one-half the total amount for creatures successfully saving versus magic. The item trapped is NOT harmed by this explosion. There is only 50% of the normal chonce to detect a fire trop, ond failure to remove it when such action is attempted detonates it immediately. To place this spell, the caster must trace the outline of the closure with a bit of sulphur or saltpeter.