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AD&D Players Handbook/Database/Spells/Cleric/Chant

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  1. Chant


Class Cleric
Spell level 2
School Conjuration/Summoning
Reversible No
Range 0
Duration Time of chanting
Area of Effect 3" radius
Components V, S
Casting Time I turn
Saving Throw None


    1. Description

By means of the chant, the cleric brings into being a special favor upon himself or herself and his or her party, and causes harm to his or her enemies. Once the chant spell is completed, a11 attacks, damage and saving throws made by those in the area of effect who are friendly to the cleric are at + 1, while those of the cleric's enemies are at -1. This bonus/penalty continues as long as the cleric continues to chant the mystic syllables and is stationary. An interruption, however, such as an attack which succeeds and causes damage, grappling the chanter, or a magical silence, will break the spell.

    1. Source

Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.

OCR source record

Level: 2 Components: V, S Range: 0 Duration: Time of chanting Area of Effect: 3" radius Casting Time: I turn Saving Throw: None Explanation/Description: By means of the chant, the cleric brings into being a special favor upon himself or herself and his or her party, and causes harm to his or her enemies. Once the chant spell is completed, a11 attacks, damage and saving throws made by those in the area of effect who are friendly to the cleric are at + 1, while those of the cleric's enemies are at -1. This bonus/penalty continues as long as the cleric continues to chant the mystic syllables and is stationary. An interruption, however, such as an attack which succeeds and causes damage, grappling the chanter, or a magical silence, will break the spell.