Jump to content

AD&D Players Handbook/Database/Spells/Magic-User/Phantasmal Force

From singerhosting
Revision as of 16:23, 27 August 2026 by JohnRS421 (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  1. Phantasmal Force


Class Magic-User
Spell level 3
School Illusion/Phantasm
Reversible No
Range 8” + I“/level
Duration Special
Area of Effect 8 square inches + I
Components V, S, M
Casting Time 3 segments square inch/level
Saving Throw Special


    1. Description

When this spell is cast, the magic-user creates a visual illusion which will affect all believing creatures which view the phantasmal force, even to the extent of suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes. Note that audial illusion is not a component of the spell. The illusion lasts until struck by an opponent - unless the spell caster causes the illusion to react appropriately - or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage). Creatures which disbelieve the phantasmal force gain a saving throw versus the spell, and if they succeed, they see it for what it is and add +4 to associates’ saving throws if this knowledge can be communicated effectively. Creatures not observing the spell effect are immune until they view it. The spell can create the illusion of any object, or creature, or force, as long as it is within the boundaries of the spell’s area of effect. This area can move within the limits of the range. The material component of the spell isa bit of fleece.

    1. Source

Supplied Players Handbook PDF, PDF page 76. Original printed page is approximately 74 for this portion of the scan. Source column: L.

OCR source record

Level: 3 Range: 8” + I“/level Duration: Special Saving Throw: Special Area of Effect: 8 square inches + I Components: V, S, M Casting Time: 3 segments square inch/level Explanation/Description: When this spell is cast, the magic-user creates a visual illusion which will affect all believing creatures which view the phantasmal force, even to the extent of suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes. Note that audial illusion is not a component of the spell. The illusion lasts until struck by an opponent - unless the spell caster causes the illusion to react appropriately - or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage). Creatures which disbelieve the phantasmal force gain a saving throw versus the spell, and if they succeed, they see it for what it is and add +4 to associates’ saving throws if this knowledge can be communicated effectively. Creatures not observing the spell effect are immune until they view it. The spell can create the illusion of any object, or creature, or force, as long as it is within the boundaries of the spell’s area of effect. This area can move within the limits of the range. The material component of the spell isa bit of fleece.