AD&D Players Handbook/Database/Spells/Magic-User/Scare
- Scare
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Enchantrnent/Charm |
| Reversible | No |
| Range | I " |
| Duration | 3- I2 rounds |
| Area of Effect | One creature |
| Components | V, S, M |
| Casting Time | 2 segments |
| Saving Throw | Neg. |
- Description
When this spell is directed at any creature with fewer than 6 levels of experience/hit dice, it must save versus magic or fall into a fit of trembling and shaking. The frightened creature will not drop any items held unless it is encumbered. If cornered, the spell recipient will fight, but at -1 on "to hit" and damage dice rolls and all saving throws as well. Note that this spell does not have any effect on elves, half-elves, the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths), larvae, lemures, manes, or clerics of any sort. The material component used for this spell is a bit of bone from an undead skeleton, zombie, ghoul, ghost or mummy.
- Source
Supplied Players Handbook PDF, PDF page 72. Original printed page is approximately 70 for this portion of the scan. Source column: R.
OCR source record
Level: 2 Range: I " Duration: 3- I2 rounds Area of Effect: One creature Components: V, S, M Casting Time: 2 segments Saving Throw: Neg. Explanation/Description: When this spell is directed at any creature with fewer than 6 levels of experience/hit dice, it must save versus magic or fall into a fit of trembling and shaking. The frightened creature will not drop any items held unless it is encumbered. If cornered, the spell recipient will fight, but at -1 on "to hit" and damage dice rolls and all saving throws as well. Note that this spell does not have any effect on elves, half-elves, the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths), larvae, lemures, manes, or clerics of any sort. The material component used for this spell is a bit of bone from an undead skeleton, zombie, ghoul, ghost or mummy.