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AD&D Players Handbook/Database/Spells/Magic-User/Scare

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  1. Scare


Class Magic-User
Spell level 2
School Enchantrnent/Charm
Reversible No
Range I "
Duration 3- I2 rounds
Area of Effect One creature
Components V, S, M
Casting Time 2 segments
Saving Throw Neg.


    1. Description

When this spell is directed at any creature with fewer than 6 levels of experience/hit dice, it must save versus magic or fall into a fit of trembling and shaking. The frightened creature will not drop any items held unless it is encumbered. If cornered, the spell recipient will fight, but at -1 on "to hit" and damage dice rolls and all saving throws as well. Note that this spell does not have any effect on elves, half-elves, the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths), larvae, lemures, manes, or clerics of any sort. The material component used for this spell is a bit of bone from an undead skeleton, zombie, ghoul, ghost or mummy.

    1. Source

Supplied Players Handbook PDF, PDF page 72. Original printed page is approximately 70 for this portion of the scan. Source column: R.

OCR source record

Level: 2 Range: I " Duration: 3- I2 rounds Area of Effect: One creature Components: V, S, M Casting Time: 2 segments Saving Throw: Neg. Explanation/Description: When this spell is directed at any creature with fewer than 6 levels of experience/hit dice, it must save versus magic or fall into a fit of trembling and shaking. The frightened creature will not drop any items held unless it is encumbered. If cornered, the spell recipient will fight, but at -1 on "to hit" and damage dice rolls and all saving throws as well. Note that this spell does not have any effect on elves, half-elves, the undead (skeletons, zombies, ghouls, shadows, ghasts, wights, wraiths), larvae, lemures, manes, or clerics of any sort. The material component used for this spell is a bit of bone from an undead skeleton, zombie, ghoul, ghost or mummy.