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AD&D Players Handbook/Database/Spells/Magic-User/levitate

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  1. levitate


Class Magic-User
Spell level 2
School Alteration
Reversible No
Range 2"Aevel
Duration I turnNevel
Area of Effect Special explanation/description When a levitate spell is cast, the magic-user can place it upon his or her person, or upon some other creature, subject to a maximum weight limit of 1,000 gold pieces equivalence per level of experience, Le., a third level magic user can levitate up to 300 pounds (3,000 g.p.) maximum. If the spell is cast upon the person of the magic- user, he or she can move vertically at a rate of 20' per round. If cast upon another creature, the magic-user can levitate it at a maximum vertical movement of 10' per round. Horizontal movement is not empowered by this spell, but the recipient could push along the face of a cliff, for example, to move laterally. The spell caster can cancel the spell as desired. If the recipient of the spell is unwilling, that creature is entitled to a saving throw to determine if the levitate spell affects it. The material component of this spell is either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.
Components V, S, M
Casting Time 2 segments
Saving Throw Neg. Level: 2


    1. Description

Components: V, S, M Casting Time: 2 segments Saving Throw: Neg. Level: 2 Range: 2"Aevel Duration: I turnNevel Area of Effect: Special explanation/description When a levitate spell is cast, the magic-user can place it upon his or her person, or upon some other creature, subject to a maximum weight limit of 1,000 gold pieces equivalence per level of experience, Le., a third level magic user can levitate up to 300 pounds (3,000 g.p.) maximum. If the spell is cast upon the person of the magic- user, he or she can move vertically at a rate of 20' per round. If cast upon another creature, the magic-user can levitate it at a maximum vertical movement of 10' per round. Horizontal movement is not empowered by this spell, but the recipient could push along the face of a cliff, for example, to move laterally. The spell caster can cancel the spell as desired. If the recipient of the spell is unwilling, that creature is entitled to a saving throw to determine if the levitate spell affects it. The material component of this spell is either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.

    1. Source

Supplied Players Handbook PDF, PDF page 71. Original printed page is approximately 69 for this portion of the scan. Source column: R.

OCR source record

Components: V, S, M Casting Time: 2 segments Saving Throw: Neg. Level: 2 Range: 2"Aevel Duration: I turnNevel Area of Effect: Special explanation/description When a levitate spell is cast, the magic-user can place it upon his or her person, or upon some other creature, subject to a maximum weight limit of 1,000 gold pieces equivalence per level of experience, Le., a third level magic user can levitate up to 300 pounds (3,000 g.p.) maximum. If the spell is cast upon the person of the magic- user, he or she can move vertically at a rate of 20' per round. If cast upon another creature, the magic-user can levitate it at a maximum vertical movement of 10' per round. Horizontal movement is not empowered by this spell, but the recipient could push along the face of a cliff, for example, to move laterally. The spell caster can cancel the spell as desired. If the recipient of the spell is unwilling, that creature is entitled to a saving throw to determine if the levitate spell affects it. The material component of this spell is either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.