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AD&D Players Handbook/Database/Spells/Magic-User/Ventriloquism

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  1. Ventriloquism


Class Magic-User
Spell level 1
School illusion/Phantasm
Reversible No
Range I"/level, maximum 6"
Duration 2 rounds + I
Area of Effect One object
Components V,M
Casting Time I segment
Saving Throw None roundAeve1


    1. Description

This spell enables the magic-user to make it sound as if his or her voice - or someone's voice or similar sound - is issuing from someplace else, such as from another creature, a statue, from behind a door, down a passage, etc. The spell caster is able to make his or her voice sound as if a different creature were speaking or making the noise; of course, in a language known by him or her, or a sound which the caster can normally make. With respect to such voices and sounds, there is a 10% chance per point of intelligence above 12 of the hearer that the ruse will be recognized. The material component of the spell is a small cone of parchment.

    1. Source

Supplied Players Handbook PDF, PDF page 70. Original printed page is approximately 68 for this portion of the scan. Source column: L.

OCR source record

Level: I Components: V,M Range: I"/level, maximum 6" Duration: 2 rounds + I Casting Time: I segment Saving Throw: None roundAeve1 Area of Effect: One object Explanation/Description: This spell enables the magic-user to make it sound as if his or her voice - or someone's voice or similar sound - is issuing from someplace else, such as from another creature, a statue, from behind a door, down a passage, etc. The spell caster is able to make his or her voice sound as if a different creature were speaking or making the noise; of course, in a language known by him or her, or a sound which the caster can normally make. With respect to such voices and sounds, there is a 10% chance per point of intelligence above 12 of the hearer that the ruse will be recognized. The material component of the spell is a small cone of parchment.