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AD&D Players Handbook/Database/Spells/Magic-User/Comprehend languages

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  1. Comprehend languages


Class Magic-User
Spell level 1
School Alteration
Reversible Yes
Range Touch
Duration 5 round/level
Area of Effect One written object or speaking creature
Components V, S, M
Casting Time I round
Saving Throw None Level: 1


    1. Description

When this spell is cast, the magic-user is able to read an otherwise incomprehensible written message such as a treasure map (but not a magical writing, other than to know it is "magic") or understand the language of a speaking creature. In either case, the magic- user must touch the object to be read or the creature to be understood, and the spell does not enable the spell caster to write or speak the language. The material components of this spell are a pinch of soot and a few grains of salt. The reverse, confuse languages, prevents comprehension or cancels a comprehend languages spell.

    1. Source

Supplied Players Handbook PDF, PDF page 66. Original printed page is approximately 64 for this portion of the scan. Source column: L.

OCR source record

Components: V, S, M Casting Time: I round Saving Throw: None Level: 1 Range: Touch Duration: 5 round/level Area of Effect: One written object or speaking creature Explanation/Description: When this spell is cast, the magic-user is able to read an otherwise incomprehensible written message such as a treasure map (but not a magical writing, other than to know it is "magic") or understand the language of a speaking creature. In either case, the magic- user must touch the object to be read or the creature to be understood, and the spell does not enable the spell caster to write or speak the language. The material components of this spell are a pinch of soot and a few grains of salt. The reverse, confuse languages, prevents comprehension or cancels a comprehend languages spell.