AD&D Players Handbook/Database/Spells/Druid/Animate Rock
- Animate Rock
| Class | Druid |
|---|---|
| Spell level | 7 |
| School | Alteration |
| Reversible | No |
| Range | 4" |
| Duration | 1 round/level |
| Area of Effect | 2 cubic feet/level |
| Components | V, S, M |
| Casting Time | 9segments |
| Saving Throw | None |
- Description
By employing an animate rock spell, the druid causes a lithic object of a size up to that indicated to move. (See animate object, the Sixth Level cleric spell.) The animated stone object must be separate, i.e. not a piece of a huge boulder or the like. It will follow the desire of the druid casting the spell - attacking, breaking obiects, blocking - while the magic lasts. It has no intelligence nor volition of its own, but it follows instructions exactly as spoken. Note that only one set of instructions for one single action (the whole being simply worded and very brief - 12 words or so), can be given to the rock animated. The rock remains animated for 1 melee round per level of experience of the spell caster, and the volume of rock which can be animated is also based on the experience level of the druid - 2 cubic feet of stone per level, i.e. 24 cubic feet at the 12th level.
- Source
Supplied Players Handbook PDF, PDF page 64. Original printed page is approximately 62 for this portion of the scan. Source column: L.
OCR source record
Level: 7 Range: 4" Casting Time: 9segments Duration: 1 round/level Area of Effect: 2 cubic feet/level Components: V, S, M Saving Throw: None Explanation/Description: By employing an animate rock spell, the druid causes a lithic object of a size up to that indicated to move. (See animate object, the Sixth Level cleric spell.) The animated stone object must be separate, i.e. not a piece of a huge boulder or the like. It will follow the desire of the druid casting the spell - attacking, breaking obiects, blocking - while the magic lasts. It has no intelligence nor volition of its own, but it follows instructions exactly as spoken. Note that only one set of instructions for one single action (the whole being simply worded and very brief - 12 words or so), can be given to the rock animated. The rock remains animated for 1 melee round per level of experience of the spell caster, and the volume of rock which can be animated is also based on the experience level of the druid - 2 cubic feet of stone per level, i.e. 24 cubic feet at the 12th level.