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AD&D Players Handbook/Database/Spells/Cleric/Create Water

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  1. Create Water


Class Cleric
Spell level 1
School Alteration
Reversible Yes
Range I"
Duration Permanent
Area of Effect Up to 27 cubic feet
Components V, S, M
Casting Time I round
Saving Throw None


    1. Description

When the cleric casts a create water spell, four gallons of water are generated for every level of experience of the caster, i.e. a 2nd level cleric creates eight gallons of water, a 3rd level twelve gallons, a 4th level sixteen gallons, etc. The water is clean and drinkable (it is just like rain water). Reversing the spell, destroy water, obliterates without trace (such as vapor, mist, fog or steam) a like quantity of water. Created water will last until normally used or evaporated, spilled, etc. Water can be created or destroyed in an area as small as will actually contain the liquid or in an area as large as 27 cubic feet (one cubic yard). The spell requires at least a drop of water to create, or a pinch of dust to destroy, water. Note that water cannot be created within a living thing.

    1. Source

Supplied Players Handbook PDF, PDF page 44. Original printed page is approximately 42 for this portion of the scan. Source column: R.

OCR source record

Level: I Components: V, S, M Range: I" Casting Time: I round Duration: Permanent Saving Throw: None Area of Effect: Up to 27 cubic feet Explanation/Description: When the cleric casts a create water spell, four gallons of water are generated for every level of experience of the caster, i.e. a 2nd level cleric creates eight gallons of water, a 3rd level twelve gallons, a 4th level sixteen gallons, etc. The water is clean and drinkable (it is just like rain water). Reversing the spell, destroy water, obliterates without trace (such as vapor, mist, fog or steam) a like quantity of water. Created water will last until normally used or evaporated, spilled, etc. Water can be created or destroyed in an area as small as will actually contain the liquid or in an area as large as 27 cubic feet (one cubic yard). The spell requires at least a drop of water to create, or a pinch of dust to destroy, water. Note that water cannot be created within a living thing.