AD&D Players Handbook/Database/Spells/Druid/Speak With Plants
- Speak With Plants
| Class | Druid |
|---|---|
| Spell level | 4 |
| School | Alteration |
| Reversible | No |
| Range | 0 |
| Duration | 2 rounds/level |
| Area of Effect | 8"diameter circle |
| Components | V, S, M |
| Casting Time | 7 turn |
| Saving Throw | None Level: 4 |
- Description
By means of a control wind spell the druid is able to alter wind force in the area of effect. For every level of his or her experience, the druid is able to increase or decrease wind force by 3 miles per hour. Winds in excess of 30 miles per hour drive small flying creatures (those eagle-sized and under) from the skies and severely inhibit missile discharge. Winds in excess of 45 miles per hour drive even man-sized flying creatures from the skies. Winds in excess of 60 miles per hour drive all flying creatures from the skies and uproot Trees of small size, knock down wooden structures, tear off roofs, etc. Winds in excess of 75 miles per hour are of hurricane force and cause devastation to all save the strongest stone constructions. A wind above 30 miles per hour makes sailing difficult, above 45 miles per hour causes minor ship damage, above 60 miles per hour endangers ships, and above 75 miles per hour sinks ships. There is an "eye" of 4" radius around the druid where the wind is calm. A Explanation/Description: Except as noted above, and that the material component is that typically druidic (mistletoe, etal.), the spell is the same as the 4th level cleric spell speak with plants. Fifth level Spells:
- Source
Supplied Players Handbook PDF, PDF page 61. Original printed page is approximately 59 for this portion of the scan. Source column: L.
OCR source record
Components: V, S, M Casting Time: 7 turn Saving Throw: None Level: 4 Range: 0 Duration: 2 rounds/level Area of Effect: 8"diameter circle Explanation/Description: By means of a control wind spell the druid is able to alter wind force in the area of effect. For every level of his or her experience, the druid is able to increase or decrease wind force by 3 miles per hour. Winds in excess of 30 miles per hour drive small flying creatures (those eagle-sized and under) from the skies and severely inhibit missile discharge. Winds in excess of 45 miles per hour drive even man-sized flying creatures from the skies. Winds in excess of 60 miles per hour drive all flying creatures from the skies and uproot Trees of small size, knock down wooden structures, tear off roofs, etc. Winds in excess of 75 miles per hour are of hurricane force and cause devastation to all save the strongest stone constructions. A wind above 30 miles per hour makes sailing difficult, above 45 miles per hour causes minor ship damage, above 60 miles per hour endangers ships, and above 75 miles per hour sinks ships. There is an "eye" of 4" radius around the druid where the wind is calm. A Explanation/Description: Except as noted above, and that the material component is that typically druidic (mistletoe, etal.), the spell is the same as the 4th level cleric spell speak with plants. Fifth level Spells: