AD&D Players Handbook/Database/Spells/Cleric/bless
- bless
| Class | Cleric |
|---|---|
| Spell level | 1 |
| School | Conjuration/Summoning |
| Reversible | Yes |
| Range | 6" |
| Duration | 6 melee rounds |
| Area of Effect | 5" X 5" |
| Components | V, S, M |
| Casting Time | 1 round |
| Saving Throw | None |
- Description
Upon uttering the bless spell, the caster raises the morale of friendly creatures by +l. Furthermore, it raises their "to hit" dice rolls by +l. A blessing, however, will affect only those not already engaged in melee combat. This spell can be reversed by the cleric to a curse upon enemies which lowers morale and "to hit" by -1. The caster determines at what range (up to 6") he or she will cast the spell, and it then affects all creatures in an area 5" square centered on the point the spell was cast upon. In addition to the verbal and somatic gesture components, the bless requires holy water, while the curse requires the sprinkling of specially polluted water.
- Source
Supplied Players Handbook PDF, PDF page 44. Original printed page is approximately 42 for this portion of the scan. Source column: R.
OCR source record
Level: I Range: 6" Duration: 6 melee rounds Area of Effect: 5" X 5" Components: V, S, M Casting Time: 1 round Saving Throw: None Explanation/Description: Upon uttering the bless spell, the caster raises the morale of friendly creatures by +l. Furthermore, it raises their "to hit" dice rolls by +l. A blessing, however, will affect only those not already engaged in melee combat. This spell can be reversed by the cleric to a curse upon enemies which lowers morale and "to hit" by -1. The caster determines at what range (up to 6") he or she will cast the spell, and it then affects all creatures in an area 5" square centered on the point the spell was cast upon. In addition to the verbal and somatic gesture components, the bless requires holy water, while the curse requires the sprinkling of specially polluted water.