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AD&D Players Handbook/Database/Spells/Druid/Trip

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  1. Trip


Class Druid
Spell level 2
School Enchantment/Charm
Reversible No
Range Touch
Duration I turn/level
Area of Effect One IO' long obiect
Components V, S, M
Casting Time 4 segments
Saving Throw Neg. Level: 2


    1. Description

The spell caster must use a length of vine, a stick, pole, rope, or similar object to cast this magic upon. The trip spell causes the obiect to rise slightly off the ground or floor it is resting on and trip creatures crossing it if they fail to make their saving throw versus magic. Note that only as many creatures can be tripped as are actually stepping across the magicked obiect, i.e. a 3' long piece of rope could trip only 1 man-sized creature. Creatures moving at a very rapid pace (running) when tripped will take 1-6 (d6) hit points of damage and be stunned for 2-5 (d4+ 1) rounds if the surface they fall upon is very hard, but if it is turf or non-hard they will merely be stunned for 2-5 segments. Very large creatures such as elephants will not be at all affected by a trip. The obiect magicked will continue to trip all creatures passing over it, including the spell caster, for as long as the spell duration lasts. Creatures aware of the object and its potential add +4 to their saving throw when crossing it. The obiect is 80% undetectable without magical means of detection.

    1. Source

Supplied Players Handbook PDF, PDF page 58. Original printed page is approximately 56 for this portion of the scan. Source column: L.

OCR source record

Components: V, S, M Casting Time: 4 segments Saving Throw: Neg. Level: 2 Range: Touch Duration: I turn/level Area of Effect: One IO' long obiect Explanation/Description: The spell caster must use a length of vine, a stick, pole, rope, or similar object to cast this magic upon. The trip spell causes the obiect to rise slightly off the ground or floor it is resting on and trip creatures crossing it if they fail to make their saving throw versus magic. Note that only as many creatures can be tripped as are actually stepping across the magicked obiect, i.e. a 3' long piece of rope could trip only 1 man-sized creature. Creatures moving at a very rapid pace (running) when tripped will take 1-6 (d6) hit points of damage and be stunned for 2-5 (d4+ 1) rounds if the surface they fall upon is very hard, but if it is turf or non-hard they will merely be stunned for 2-5 segments. Very large creatures such as elephants will not be at all affected by a trip. The obiect magicked will continue to trip all creatures passing over it, including the spell caster, for as long as the spell duration lasts. Creatures aware of the object and its potential add +4 to their saving throw when crossing it. The obiect is 80% undetectable without magical means of detection.