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AD&D Players Handbook/Database/Spells/Druid/Pass Without Trace

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  1. Pass Without Trace


Class Druid
Spell level 1
School Enchantment/Charm
Reversible No
Range Touch
Duration I turn/level
Area of Effect Creature touched
Components V, S, M
Casting Time I round
Saving Throw None Level: 1


    1. Description

When this spell is cast, the recipient can move through any type of terrain - mud, snow, dust, etc. -and leave neither footprint nor scent. Thus, tracking a person or other creature covered by this dweomer is impossible. The material components of this spell are a leaf of mistletoe (which must be burned thereafter and the ashes powdered and scattered) and a sprig of pine or evergreen. Note: The area which is passed over will radiate a dweomer for 6-36 turns after the affected creature passes.

    1. Source

Supplied Players Handbook PDF, PDF page 56. Original printed page is approximately 54 for this portion of the scan. Source column: L.

OCR source record

Components: V, S, M Casting Time: I round Saving Throw: None Level: 1 Range: Touch Duration: I turn/level Area of Effect: Creature touched Explanation/Description: When this spell is cast, the recipient can move through any type of terrain - mud, snow, dust, etc. -and leave neither footprint nor scent. Thus, tracking a person or other creature covered by this dweomer is impossible. The material components of this spell are a leaf of mistletoe (which must be burned thereafter and the ashes powdered and scattered) and a sprig of pine or evergreen. Note: The area which is passed over will radiate a dweomer for 6-36 turns after the affected creature passes.