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AD&D Players Handbook/Database/Spells/Cleric/Lower Water

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  1. Lower Water


Class Cleric
Spell level 4
School Alteration
Reversible Yes
Range 12"
Duration 1 turn/level
Area of Effect 1 " X I " square/level area
Components V, S, M
Casting Time 1 turn
Saving Throw None Level: 4


    1. Description

The cleric casting a lower water spell causes water or similar fluid in the area of effect to sink away. Lowering is 5% of original effect for every level of experience of the cleric, i.e. 40% ot 8th level, 45% at 9th, 50% at loth, etc. The effect of the spell lasts for 1 turn for each level of experience of the cleric casting it. Likewise, the area of effect increases by level of experience, an 8th level cleric affecting an area of 8" X 8", a 9th level an area of 9" X 9", and so forth. Material components of this spell are the cleric's religious symbol and a pinch of dust. The reverse of the spell causes the water or similar fluid to return to its normal highest level, plus one foot for every level of experience of the cleric casting it.

    1. Source

Supplied Players Handbook PDF, PDF page 49. Original printed page is approximately 47 for this portion of the scan. Source column: R.

OCR source record

Components: V, S, M Casting Time: 1 turn Saving Throw: None Level: 4 Range: 12" Duration: 1 turn/level Area of Effect: 1 " X I " square/level area Explanation/Description: The cleric casting a lower water spell causes water or similar fluid in the area of effect to sink away. Lowering is 5% of original effect for every level of experience of the cleric, i.e. 40% ot 8th level, 45% at 9th, 50% at loth, etc. The effect of the spell lasts for 1 turn for each level of experience of the cleric casting it. Likewise, the area of effect increases by level of experience, an 8th level cleric affecting an area of 8" X 8", a 9th level an area of 9" X 9", and so forth. Material components of this spell are the cleric's religious symbol and a pinch of dust. The reverse of the spell causes the water or similar fluid to return to its normal highest level, plus one foot for every level of experience of the cleric casting it.