AD&D Players Handbook/Database/Spells/Cleric/Detect Charm: Difference between revisions
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adnd>WikiImporter Generated searchable database record from supplied Players Handbook |
adnd>WikiImporter Generated searchable database record from supplied Players Handbook |
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Revision as of 17:09, 22 August 2026
- Detect Charm
| Class | Cleric |
|---|---|
| Spell level | 2 |
| School | Divination |
| Reversible | Yes |
| Range | 3" |
| Duration | 1 turn |
| Area of Effect | One creature |
| Components | V, S |
| Casting Time | I round |
| Saving Throw | None |
- Description
When used by a cleric, this spell will detect whether or not a person or monster is under the influence of a charm spell. Up to 10 creatures can be thus checked before the spell wanes. The reverse of the spell protects from such detection, but only a single creature can be so shielded.
- Source
Supplied Players Handbook PDF, PDF page 46. Original printed page is approximately 44 for this portion of the scan. Source column: L.
OCR source record
Level: 2 Components: V, S Range: 3" Duration: 1 turn Area of Effect: One creature Casting Time: I round Saving Throw: None Explanation/Description: When used by a cleric, this spell will detect whether or not a person or monster is under the influence of a charm spell. Up to 10 creatures can be thus checked before the spell wanes. The reverse of the spell protects from such detection, but only a single creature can be so shielded.