AD&D Players Handbook/Database/Spells/Illusionist/Summon Shadow: Difference between revisions
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Latest revision as of 16:24, 27 August 2026
- Summon Shadow
| Class | Illusionist |
|---|---|
| Spell level | 5 |
| School | Conjuration/Summoning |
| Reversible | No |
| Range | I" |
| Duration | 1 round + 1 round/level |
| Area of Effect | 1 " X 1 " |
| Components | V,S,M |
| Casting Time | 5 segments |
| Saving Throw | None |
- Description
When this spell is cast, the illusionist conjures up 1 shadow (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) for every three levels of experience he or she has attained. These monsters are under the control of the spell caster and will attack his or her enemieson command. Theshadows will remain until slain or turned or the spell duration expires. The material component for this spell is a bit of smoky quartz. Sixth Level Spells:
- Source
Supplied Players Handbook PDF, PDF page 100. Original printed page is approximately 98 for this portion of the scan. Source column: L.
OCR source record
[edit]Level: 5 Components: V,S,M Range: I" Casting Time: 5 segments Duration: 1 round + 1 round/level Saving Throw: None Area of Effect: 1 " X 1 " Explanation/Description: When this spell is cast, the illusionist conjures up 1 shadow (see ADVANCED DUNGEONS & DRAGONS, MONSTER MANUAL) for every three levels of experience he or she has attained. These monsters are under the control of the spell caster and will attack his or her enemieson command. Theshadows will remain until slain or turned or the spell duration expires. The material component for this spell is a bit of smoky quartz. Sixth Level Spells: