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AD&D Players Handbook/Database/Spells/Illusionist/Improved Phantasmal Force: Difference between revisions

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  1. Improved Phantasmal Force


Class Illusionist
Spell level 2
School Illusion/Phantasm
Reversible No
Range 6" + I"/level
Duration Speciol
Area of Effect 4 square" + I"
Components V,S,M
Casting Time 2 segments square/leve I
Saving Throw Speciol


    1. Description

Except as noted above, and as detailed hereafter, this spell is the same as the third level magic-user phantasmal force spell (q.v.). The spell caster can maintain the illusion with minimal concentration, i.e. he or she can move at half normal speed (but not cost other spells). Some minor sounds are included in the effects of the spell, but not understandable speech. Also, by concentration on the form of the phantasm, the improved phantosmol force will continue for 2 rounds after the illusionist ceases to concentrate upon the spell. 95

    1. Source

Supplied Players Handbook PDF, PDF page 96. Original printed page is approximately 94 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 2 Components: V,S,M Range: 6" + I"/level Duration: Speciol Saving Throw: Speciol Area of Effect: 4 square" + I" Casting Time: 2 segments square/leve I Explanation/Description: Except as noted above, and as detailed hereafter, this spell is the same as the third level magic-user phantasmal force spell (q.v.). The spell caster can maintain the illusion with minimal concentration, i.e. he or she can move at half normal speed (but not cost other spells). Some minor sounds are included in the effects of the spell, but not understandable speech. Also, by concentration on the form of the phantasm, the improved phantosmol force will continue for 2 rounds after the illusionist ceases to concentrate upon the spell. 95