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AD&D Players Handbook/Database/Spells/Magic-User/Otto's irresistible dance: Difference between revisions

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  1. Otto's irresistible dance


Class Magic-User
Spell level 8
School Enchantment/Charm
Reversible No
Range Touch
Duration 2-5 rounds
Area of Effect Creature touched
Components V
Casting Time 5 segments
Saving Throw None Explanation/Descriptian: When Otto's Irresistible Dance is placed upon a creature, the spell causes the recipient to begin dancing, feet shuffling and tapping. This dance makes it impossible for the victim to do anything other than caper and prance, this cavorting lowering the armor class of the creature by -4, making saving throws impossible, ond negating any consideration of a shield. Note that the creature must be touched - possibly as if melee combat were taking place and the spell caster were striking to do damage.


    1. Description

Level: 8 Components: V Range: Touch Duration: 2-5 rounds Area of Effect: Creature touched Casting Time: 5 segments Saving Throw: None Explanation/Descriptian: When Otto's Irresistible Dance is placed upon a creature, the spell causes the recipient to begin dancing, feet shuffling and tapping. This dance makes it impossible for the victim to do anything other than caper and prance, this cavorting lowering the armor class of the creature by -4, making saving throws impossible, ond negating any consideration of a shield. Note that the creature must be touched - possibly as if melee combat were taking place and the spell caster were striking to do damage.

    1. Source

Supplied Players Handbook PDF, PDF page 91. Original printed page is approximately 89 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 8 Components: V Range: Touch Duration: 2-5 rounds Area of Effect: Creature touched Casting Time: 5 segments Saving Throw: None Explanation/Descriptian: When Otto's Irresistible Dance is placed upon a creature, the spell causes the recipient to begin dancing, feet shuffling and tapping. This dance makes it impossible for the victim to do anything other than caper and prance, this cavorting lowering the armor class of the creature by -4, making saving throws impossible, ond negating any consideration of a shield. Note that the creature must be touched - possibly as if melee combat were taking place and the spell caster were striking to do damage.