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AD&D Players Handbook/Database/Spells/Cleric/Resist Cold: Difference between revisions

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  1. Resist Cold


Class Cleric
Spell level 1
School Alteration
Reversible No
Range Touch
Duration J turn/level
Area of Effect Creature touched
Components V, S, M
Casting Time J round
Saving Throw None


    1. Description

When this spell is placed on a creature by a cleric, the creature’s body is inured to cold. The recipient can stand zero degrees Fahrenheit without discomfort, even totally nude. Greater cold, such as that produced by a sword of cold, ice storm, cold wand, or white dragon’s breath, must be saved against. All saving throws against cold are made with a bonus of +3, and damage sustained is one-half (if the saving throw is not made) or one-quarter (if the saving throw is made) of damage normal from that attack form. The resistance lasts for 1 turn per level of experience of the caster. A pinch of sulphur is necessary to complete this spell.

    1. Source

Supplied Players Handbook PDF, PDF page 45. Original printed page is approximately 43 for this portion of the scan. Source column: R.

OCR source record

[edit]
Level: 1 Range: Touch Duration: J turn/level Area of Effect: Creature touched Components: V, S, M Casting Time: J round Saving Throw: None Explanation/Description: When this spell is placed on a creature by a cleric, the creature’s body is inured to cold. The recipient can stand zero degrees Fahrenheit without discomfort, even totally nude. Greater cold, such as that produced by a sword of cold, ice storm, cold wand, or white dragon’s breath, must be saved against. All saving throws against cold are made with a bonus of +3, and damage sustained is one-half (if the saving throw is not made) or one-quarter (if the saving throw is made) of damage normal from that attack form. The resistance lasts for 1 turn per level of experience of the caster. A pinch of sulphur is necessary to complete this spell.