AD&D Players Handbook/Database/Spells/Magic-User/Web: Difference between revisions
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Latest revision as of 16:23, 27 August 2026
- Web
| Class | Magic-User |
|---|---|
| Spell level | 2 |
| School | Evocation |
| Reversible | No |
| Range | %"/level |
| Duration | 2 turns/level |
| Area of Effect | Special |
| Components | V, S, M |
| Casting Time | 2 segments |
| Saving Throw | Neg. or % Level: 2 |
- Description
A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points-floor and ceiling, opposite walls, etc. - diametrically opposed. The web spell covers a maximum area of 8 cubic inches, and the webs must be at least 1" thick, so a mass 4" high, 2" wide, and 1" deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength must remain fast until freed by another or until the spell wears off. Far every full turn entrapped by a web, a creature has a 5% cumulative chance of suffocating to death. Creatures with strength between 13 and 17 can break through 1' 72
- Source
Supplied Players Handbook PDF, PDF page 73. Original printed page is approximately 71 for this portion of the scan. Source column: L.
OCR source record
[edit]Components: V, S, M Casting Time: 2 segments Saving Throw: Neg. or % Level: 2 Range: %"/level Duration: 2 turns/level Area of Effect: Special Explanation/Description: A web spell creates a many-layered mass of strong, sticky strands similar to spider webs, but far larger and tougher. These masses must be anchored to two or more points-floor and ceiling, opposite walls, etc. - diametrically opposed. The web spell covers a maximum area of 8 cubic inches, and the webs must be at least 1" thick, so a mass 4" high, 2" wide, and 1" deep may be cast. Creatures caught within webs, or simply touching them, become stuck amongst the gluey fibers. Creatures with less than 13 strength must remain fast until freed by another or until the spell wears off. Far every full turn entrapped by a web, a creature has a 5% cumulative chance of suffocating to death. Creatures with strength between 13 and 17 can break through 1' 72