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AD&D Players Handbook/Database/Spells/Magic-User/Forget: Difference between revisions

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  1. Forget


Class Magic-User
Spell level 2
School Enchantment/Charm
Reversible No
Range 3"
Duration Permanent
Area of Effect 2" X 2"
Components V, S
Casting Time 2 segments
Saving Throw Neg.


    1. Description

By means of this dweomer the spell caster causes creatures within the area of effect to forget the events of the previous round (1 minute of time previous to the utterance of the spell). For every 3 levels of experience of the spell caster another minute of past time is for- gotten. Naturally, forget in no way neGates any charm, suggestions, geases, quests, or similar spells, but it is possible that the creature who caused such magic to be placed upon the victim of a forget spell could be forgotten by this means. From 1-4 individuol creatures can be affected by the spell, at the discretion of the caster. If only 1 is to be affected, the recipient saves versus mogic at -2 on the dice; if 2 are spell objects, they save at -1; and if 3 or 4 ore to be made to forget by this dweomer, they save normally. A clerical heal or Restoration spell, specially cast for this purpose, will restore the lost memories, as will a wish, but other means will not serve to do so.

    1. Source

Supplied Players Handbook PDF, PDF page 71. Original printed page is approximately 69 for this portion of the scan. Source column: L.

OCR source record

[edit]
Level: 2 Components: V, S Range: 3" Duration: Permanent Saving Throw: Neg. Area of Effect: 2" X 2" Casting Time: 2 segments Explanation/Description: By means of this dweomer the spell caster causes creatures within the area of effect to forget the events of the previous round (1 minute of time previous to the utterance of the spell). For every 3 levels of experience of the spell caster another minute of past time is for- gotten. Naturally, forget in no way neGates any charm, suggestions, geases, quests, or similar spells, but it is possible that the creature who caused such magic to be placed upon the victim of a forget spell could be forgotten by this means. From 1-4 individuol creatures can be affected by the spell, at the discretion of the caster. If only 1 is to be affected, the recipient saves versus mogic at -2 on the dice; if 2 are spell objects, they save at -1; and if 3 or 4 ore to be made to forget by this dweomer, they save normally. A clerical heal or Restoration spell, specially cast for this purpose, will restore the lost memories, as will a wish, but other means will not serve to do so.