AD&D Players Handbook/Database/Spells/Magic-User/Number Affected By Sleep Spell 4-16 (4d4) 2-8 (2d4) 1-4 (ld4) 1-2 (Yzd4, round off) 0- 1: Difference between revisions
Appearance
adnd>WikiImporter Generated searchable database record from supplied Players Handbook |
m 1 revision imported |
(No difference)
| |
Latest revision as of 16:23, 27 August 2026
- Number Affected By Sleep Spell 4-16 (4d4) 2-8 (2d4) 1-4 (ld4) 1-2 (Yzd4, round off) 0- 1
| Class | Magic-User |
|---|---|
| Spell level | 1 |
| School | d4,3 or4 |
| Reversible | No |
| Range | |
| Duration | |
| Area of Effect | |
| Components | |
| Casting Time | |
| Saving Throw |
- Description
The area of effect is determined by the range and area center decided upon by the spell caster. Slopping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures con be slain automatically at a rote of 1 per slayer per melee round. The material component for this spell is o pinch of fine sand, rose petols, or a live cricket.
- Source
Supplied Players Handbook PDF, PDF page 69. Original printed page is approximately 67 for this portion of the scan. Source column: R.
OCR source record
[edit]The area of effect is determined by the range and area center decided upon by the spell caster. Slopping or wounding will awaken affected creatures, but noise will not do so. Awakening requires 1 complete melee round. Note that sleeping creatures con be slain automatically at a rote of 1 per slayer per melee round. The material component for this spell is o pinch of fine sand, rose petols, or a live cricket.